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              Welcome to the |STG| Special Tactics Group website! We are  a clan of dedicated gamers focused on Call of Duty 4.


The SPECIAL TACTICS GROUP lSTGl are known for recruiting players like you who have been selected on skills, attitude and overall game tactics. It is these
tactics that help our clan become the SPECIAL TACTICS GROUP who are known for their various assault tactics, including SNIPING, KNIFING and GROUP ASSAULTS
during game play. Our general tactics are shown near the bottom of page.

We have developed a STRONG BATTLE TEAM  who represent our clan in battles. To be eligible to be in the STG BATTLE TEAM, you must complete a pre-selection tryout
which are held twice a year. More about the battle team below .We look forward to some exciting times ahead.

Remember YOU HAVE JOINED A TEAM OF PLAYERS. We pride ourselves on TEAM WORK and foster good relationships within our clan... BUT... we don't forget we are
ELITE KILLERS when it comes to thebattle field. We have a great ranking system for those players who are new to the game and also other players who have been around
a while. We have room for everyone. If you have the skills and attitude then you will be promoted!

WHAT CAN YOU EXPECT FROM THE STG CLAN?

NO BAD LANGUAGE
NO HACKING
FRIENDLY MEMBERS REGARDLESS OF YOUR RANK
TOP ATTITUDE AND SUPPORT FROM ALL MEMBERS
COMPUTER AND TECH SUPPORT  (Sergeant Rank and above)
FUN!

Once you have reached a certain ranking, this will enable you to participate in SCRIMS and BATTLES and wear the TAGS of  authority. We have training and practice at different
stages to help and develop players skills and team play.

We operate on XFIRE, Team Speak. We also have tech support for your gaming and computer problems along the way. SO WHAT ARE YOU WAITING FOR - REGISTER NOW!!!

If you are interested in become an ELITE lSTGl MEMBER then this team is for YOU.  OUR MEMBERS ARE FROM AROUND THE WORLD.
 

   MEMBERSHIP FOR THE SPECIAL TACTICS GROUP

 


 

lSTGl RAYZER |L
lSTGl AGENTl  lSTGl Prestonll  lSTGl NASTYl  lSTGl Blackendl lSTGl Zverl lSTGl Alexl lSTGl Adaml
lSTGl 666l lSTGl NOODLEl 
lSTGl BAMBOYl  lSTGl golferl lSTGl ITACHIl lSTGl bankail lSTGl benl
lSTGl SUDS| L
lSTGl BENEDICTl  lSTGl Vinnyl  lSTGl snowmanl  lSTGl Pandal lSTGl Marinel lSTGl Voltronl lSTGl nateb3l
lSTGl AVOCA| L
lSTGl KINGWOODl  lSTGl Jaxaml  lSTGl kloudl lSTGl Demonl lSTGl Caboosel lSTGl playerl lSTGl nathzil

lSTGl Waffenl  lSTGl Daniell  lSTGl REAPERl lSTGl Samoanl lSTGl Lordlossl lSTGl Crol lSTGl Joell
 |STG|McGOO
lSTGl BRUTALl 
lSTGl SANKTIFYl lSTGl Blue wolfl lSTGl Catgirll lSTGl Voltronl lSTGl handlel
|STG|LOUIS
lSTGl REXl  lSTGl Dreaml  lSTGl ERGZl lSTGl Rambol
lSTGl Torshirol lSTGl Bluesl
|STG| NZSAS
lSTGl BigRossl  lSTGl Play2Diel lSTGl lablel lSTGl Kyrptorl lSTGl Lt Obamal lSTGl NZSASl lSTGl Lannl
|STG|GRIFF
lSTGl Ox Skulll  lSTGl Spacecakl lSTGl jayl lSTGl Weezyl lSTGl Turtlel lSTGl Cyberiodl lSTGl Dvsonel
lSTGl SAFEl lSTGl Baolil  lSTGl Apotatoel lSTGl Muntisl lSTGl mr_tl lSTGl MrFILOl lSTGl Belindal lSTGl Unitl
lSTGl KLINK
lSTGl glennol  lSTGl westsidel  lSTGl Ergzl lSTGl ORKSl lSTGl Crzydmndl lSTGl Terrorl lSTGl zakil
|STG|ISAWU1ST
|STG| VIPER
lSTGl morganl  lSTGl mrMcgool  lSTGl J47l lSTGl Twitchl lSTGl JOVl lSTGl Phoneixl
lSTGl Gaurdl  lSTGl T FUNKl lSTGl kerksl  lSTGl EWEYl   lSTGl sambol lSTGl RGR333l lSTGl Hippol lSTGl Jensl
lSTGlDELTA21 lSTGl Bornl  lSTGl quintinl  lSTGl Deathwishl lSTGl ishankl lSTGl Ryzokul lSTGl LocJawl lSTGl T.Il
lSTGl DARK l  lSTGl Dazzl  lSTGl frkstnl  lSTGl wangl  lSTGl Rabbitl lSTGl casemanl lSTGl Noobl lSTGl Ishankl
lSTGl CHRIS |STGIMPERIALl  lSTGl blakel  lSTGl exiledzl  lSTGl tiberiusl lSTGl Harryl   lSTGl Vorchel lSTGl H1tManl
lSTGl LOGAN l  lSTGl Phoneixl  lSTGl Justinzl  lSTGl Furiousl
lSTGl Stephl lSTGl Belindal lSTGl Mitchl
lSTGl LOKS l  lSTGl Bigrossl  lSTGl Taisonl  lSTGl T-Rexl lSTGl Malikl lSTGl Vantagel lSTGl Everykill lSTGl riskl
lSTG|GUNMANl
lSTGl beyondl  lSTGl Aceblitzl  lSTGl Dreaperl lSTGl Shooterl lSTGl Freakyl lSTGl Bennyl lSTGl Skorpl
lSTGl STUMPY l  lSTGl Bloodl  lSTGl Skippyl lSTGl madgeyl lSTGl James2l lSTGl Optimusl lSTGl Lowk3yl lSTGl Rotatel
lSTGl JASONl  lSTGl AUSSIEl lSTGl Punisherl  lSTGl danglesl lSTGl Phasel lSTGl Klinkl lSTGl Mattsel lSTGl Torquel
lSTGl STOCKIEl  lSTGl Reppl  lSTGl Hammerl  lSTGl victiml lSTGl uhearl lSTGl Kaltonl lSTGl Xexenl lSTGl NoDDayl
lSTGl MARTYTOXl  lSTGl wildfirel  lSTGl Hezbulal  lSTGl leftyl lSTGl Madnessl lSTGl Newbyl lSTGl CHASEl lSTGl Roadkilll
lSTGl SKYHIl  lSTGl awesomel  lSTGl subzerol  lSTGl TK2822l lSTGl Kanel lSTGl Ddessertl lSTGl Redwirel lSTGl Jokerl
lSTGl Willol  lSTGl Beastl  lSTGl Scopel lSTGl Fayedl lSTGl Parky21l lSTGl Zombiel lSTGl HITMANl lSTGl DMslml
lSTGl Conel  lSTGl Ulrichl  lSTGl philygl  lSTGl weasell lSTGl Mikeyl lSTGl Shaunl lSTGl DaDAvel lSTGl Gingerl
lSTGl Bornl  lSTGl Jamesl  lSTGl Godofwarl  lSTGl CORALIE lSTGl Trsitangl lSTGl Annonnal lSTGl Buiredl lSTGl nzbangal
lSTGl Foleyl  lSTGl 6pacl  lSTGl Griml lSTGl Dr Tranl lSTGl Tropicl lSTGl Deathlogl lSTGl Flatl lSTGl Spindlel
lSTGl BENOl  lSTGl Teakl  lSTGl F3ledl lSTGl najeml lSTGl Saml lSTGl 333rocksl lSTGl Limewirel lSTGl -kiwi-l
lSTGl CRUSADEl  lSTGl SAVVYl lSTGl Henryl   lSTGl Jessel lSTGl Slayerl lSTGl Titanl lSTGl Watchoutl lSTGl GUNTAl
               
               
lSTGl hawkl lSTGl DarkoDonl lSTGl ALPHADOGl lSTGl Lil Toel lSTGl B-Killsl      
lSTGl beastl lSTGl Ch1mpyl lSTGl Oldguyl lSTGl Squidal lSTGl CLARKEYl      
lSTGl STR8Azzl lSTGl batman991l lSTGl Clockl lSTGl Turtlel lSTGlinsaneol      
lSTGl New Onel
lSTGl SATOSHIl lSTGl durackl lSTGlpengtuck l      
lSTGl Mickeyl lSTGl Maoriboyl lSTGl TWODOGSl lSTGl Snapl lSTGl phurderl      
lSTGl Dubyal lSTGl fatall lSTGl BAPBAPl lSTGl Adam23ql lSTGl The Ronl      
lSTGl sandmanl lSTGl Chevyl lSTGl Bradl lSTGl Daikail lSTGl Kail      
lSTGl stepsl lSTGl djkinnal lSTGl Volcanol lSTGl A Fleal lSTGl JUSTINl      
lSTGl sniper1l lSTGl creampiel lSTGl Davol lSTGl kkkkk999l lSTGl EnvY08l      
lSTGl ledgel lSTGl nath34l lSTGl GODANAILl lSTGl Evokerl lSTGlAtreyul      
lSTGl ssl lSTGl Nuggetl lSTGl Woodsyl lSTGl Tobyl lSTGl Spacedl      
lSTGl Sl lSTGl icemanl lSTGl L33T4LYFl lSTGl nytrol lSTGl Snowl      
lSTGl KRIPNAHl lSTGl DADl lSTGl OMEGAl lSTGl The Popel lSTGl Coofyl      
lSTGl Ezekiell lSTGl Deadfishl lSTGl Slvreglel lSTGl Alexl lSTGl Smokennl      
lSTGl Jewl lSTGl PYROl lSTGl pumpgunl lSTGl ethrell lSTGl ACEl      
lSTGl C4 Ninjal lSTGl sauasagel lSTGl Chapstal lSTGl ensidial lSTGl Wall El      
lSTGl Liaml lSTGl savagel lSTGl elliotl lSTGl hobbiesl lSTGl goosel      
lSTGl williaml lSTGl Judgel lSTGl Adaml lSTGl Zakil lSTGl bigbandl      
lSTGl Shaunl lSTGl Spiderl lSTGl PIMPSTARl lSTGl deathl lSTGl Creatorl      
lSTGl Blazynl lSTGl Shadowl lSTGl KILLZONEl lSTGl Consystl lSTGl Rosscol      
lSTGl Brandonl lSTGl noobl lSTGl Trooperl lSTGl Shadowl lSTGl tikil      
lSTGl Richol lSTGl CHRISBl lSTGl MON_Tl lSTGl Cravenl lSTGl Drteabagl      
lSTGl Zithral lSTGl GIGABYTEl lSTGl Tswifterl lSTGl Trmnatorl lSTGl Kennyl      
lSTGl Scarcrowl lSTGl CHINl lSTGl Starl lSTGl mteaml        
lSTGl Jamesl lSTGl Toddl lSTGl Joshxl lSTGl RANKl        
lSTGl Jonnol lSTGl LOV3.Drl lSTGl Saviourl lSTGl Coolguyl        
lSTGl Evlclownl lSTGl Odinnzl lSTGl bogdanl lSTGl Shootazl        
lSTGl Gomanl lSTGl Ghostdogl lSTGl Pepperl lSTGl MSl        
lSTGl Riconl lSTGl Joshxl lSTGl Timl lSTGl Dl        

      |STG| Top Ranking Members

 

lSTGl RAYZER |L
lSTGl 666|L
 
lSTGl SUDS| L
lSTGl AVOCA| L

|STG|LOUIS


lSTGlSAFE
lSTG|GHOSTDOG
lSTGl GRIFF
|STG|ISAWU1ST
|STG| NZSAS

|STG| KLINK

 

|STG| McGOO

 

 

                    

|STG| Whats NEW in STG!


We are excited and proud to present this years INTERNAL CLAN BATTLES FOR 2009. This is a special

launch before the new year.

Q: What are the internal clan battles?

A: It is an internal tournament for STG members only.  STG members will be in assigned teams of their choice.

Each team will battle it out over a set period of weeks to see who is the BEST OF THE BEST. The winning team have

claiming rights of being TOP STG TEAM and their logo will be alongside the STG logo / banner.

 

Q: When will they be held?

A: battles will be twice a week and differnt teams will play at different stages of the touranment. You will not be playing every

week, so you need to watch the schedule below for the weeks and dates. Your team leader will let you know.


Q: What are meant by teams?

A:  There will be a number of teams and each team will have a team leader. The team will consist of

4 stg members, including a team leader. We will have approx 32 STG members involved in the battles.


Q: Who are the team leaders?

A: Each team leader has good experience and are displayed below.


Q:  How are the teams selected?

A: Each team leader will approach any STG member who holds the rank of sergeant or above to be on their team.


Q:  If I accept to be on a team and then I want to change to another team later on - can I?

A: No, once you have confirmed your team - thats it - you need to choose wisely. If you leave your 4 person team,

    then you will be out of the tournament.


Q: What do I need to be eligible to be selected?

A: Hold rank of sergeant or above, xfire and have a headset to be able to commmunicate with your team.


Q: How will the battles work?

A: There will be approx two battles held every week in a LOCKED server -  4 vs 4 members and the results will be

      recorded on the tournament chart - displayed on the website. The schedule is posted below on a chart.


Q: Do I have practice before we start battling?

A: Yes, each team leader will organise their team and ensure they are well prepared for the battles.


Q: What will be involved for each member?

A: Each member will get labelled maps with code names for areas of the map.  Each member will connect with their

     team leader and other team members to practice while 'speaking' in game.

 

|STG|INTERNAL BATTLE TEAMS

Teams are getting assembled...

TEAM LOUIS - |STG|Special Ops

|STG| LOUIS - Team Leader

|STG| STAFFS - Operative

|STG| TK2822 - Operative

|STG| Mr McGoo - Operative

Louis and her team will battle it out to the end - If you think you are winning - think again!

If you are interested in joining TEAM LOUIS, let her know on the server.

 

 

TEAM SAFE - |STG|MADDOGS

|STG| SAFE - Team Leader

|STG| NZSAS - Operative

|STG| SAMOAN - Operative

|STG| TWEAK - Operative

SAFE and his team are going to rip you apart! They are out for FIRST BLOOD. If you are

interested in joining TEAM SAFE, let him know on the server.

 

 

 

TEAM SUDS - |STG|ANZACS

|STG| SUDS - Team Leader

|STG|  GUNMAN - Operative

|STG|  STAR  - Operative

|STG|  CATGIRL- Operative

SUDS and his team are coming at you from all angles - you better bring reinforcements on this mission! If you are

interested in joining TEAM SUDS, let him know on the server.

TEAM AVOCA - |STG|LEGENDS

|STG| AVOCA - Team Leader

|STG| VACANT - Operative

|STG| GHOST DOG - Operative

|STG| Viper - Operative

AVOCA and his team are about to deploy. You will know them by their tactics but watch out - they are closer than you think.If you are

interested in joining TEAM AVOCA, let him know on the server.

 

 

 

TEAM 666 - |STG|RANGERS

|STG|   666 - Team Leader

|STG|  SAWU1ST - Operative

|STG|  CRZYDMND - Operative

|STG|   GRIFF - Operative

666 and his team are planning there next storm - they are the STG RANGERS. They are operational approved to complete the

mission - YOU could be their TARGET. If you are interested in joining TEAM 666, let him know on the server.

 

 

|STG|INTERNAL BATTLE TEAM SCHEDULE

 

 

     
             
Round DATE TEAM Score TEAM Score Location
1   |STG| RANGERS   NO GAME   N/A
1   |STG| ANZACS   |STG| SPEC OPS   AMBUSH
1   |STG| LEGENDS   |STG| XXXXX
  BACKLOT
2   |STG| SPEC OPS   |STG| RANGERS   AMBUSH
2   NO GAME   |STG| XXXXXX
  N/A
2   |STG| ANZACS   |STG| LEGENDS   BACKLOT
3   |STG| RANGERS   |STG| XXXXXX
  AMBUSH
3 10/01/2010
|STG| SPEC OPS LOSS
|STG| LEGENDS WIN
BACKLOT
3   NO GAME   |STG| ANZACS   N/A
4   |STG| LEGENDS   |STG| RANGERS   AMBUSH
4   |STG| XXXXXXX
  |STG| ANZACS   BACKLOT
4   |STG| SPEC OPS   NO GAME   N/A
5 22/12/2009 |STG| RANGERS WIN |STG| ANZACS LOSS AMBUSH
5   |STG| LEGENDS   NO GAME   N/A
5   |STG| XXXXXXX
  |STG| SPEC OPS   BACKLOT






 
|STG| RANGERS



 






 
Round # TEAM Score TEAM Score Location  
1 |STG| RANGERS
NO GAME
N/A  
2 |STG| SPEC OPS
|STG| RANGERS
AMBUSH  
3 |STG| RANGERS
|STG| BLOODLUST
AMBUSH  
4 |STG| LEGENDS
|STG| RANGERS
AMBUSH  
5 |STG| RANGERS   |STG| ANZACS   AMBUSH  






 






 
|STG| ANZACS



 






 
Round # TEAM Score TEAM Score Location  
1 |STG| ANZACS
|STG| SPEC OPS
AMBUSH  
2 |STG| ANZACS
|STG| LEGENDS
BACKLOT  
3 NO GAME
|STG| ANZACS
N/A  
4 |STG| BLOODLUST
|STG| ANZACS
BACKLOT  
5 |STG| RANGERS   |STG| ANZACS   AMBUSH  






 






 
|STG| LEGENDS



 






 
Round # TEAM Score TEAM Score Location  
1 |STG| LEGENDS
|STG| BLOODLUST
BACKLOT  
2 |STG| ANZACS
|STG| LEGENDS
BACKLOT  
3 |STG| SPEC OPS
|STG| LEGENDS
BACKLOT  
4 |STG| LEGENDS
|STG| RANGERS
AMBUSH  
5 |STG| LEGENDS   NO GAME   N/A  






 






 
|STG| \XXXX



 






 
Round # TEAM Score TEAM Score Location  
1 |STG| LEGENDS
|STG| BLOODLUST
BACKLOT  
2 NO GAME
|STG| BLOODLUST
N/A  
3 |STG| RANGERS
|STG| BLOODLUST
AMBUSH  
4 |STG| BLOODLUST
|STG| ANZACS
BACKLOT  
5 |STG| BLOODLUST   |STG| SPEC OPS   BACKLOT  






 






 
|STG| SPEC OPS



 






 
Round # TEAM Score TEAM Score Location  
1 |STG| ANZACS
|STG| SPEC OPS
AMBUSH  
2 |STG| SPEC OPS
|STG| RANGERS
AMBUSH  
3 |STG| SPEC OPS
|STG| LEGENDS
BACKLOT  
4 |STG| SPEC OPS
NO GAME
N/A  
5 |STG| BLOODLUST   |STG| SPEC OPS   BACKLOT  

  |STG| Up and Coming...

 

STG Competitions:

We will be holding our annual TOP MEMBER competitions over the Dec, Jan, Feb period where members can compete:


TO ENTER THE COMPETITION - EMAIL  : STGSUPPORT@HOTMAIL.COM

You will then be emailed the details to the challenges. When sending your email, state

your STG TAGS and which competition you want to enter in. You can enter in ALL of

them if you wish.  Remember all the details about the matchesm dates and times, challenges will be in the email

DONT WAIT - EMAIL NOW!!   FIRST COMPETITION MATCH IN 2 WEEKS!

 

The winners for the compeitions will be posted here on the website:



 

BEST SNIPER AWARD

Some examples of the challenges...

Sniper 'Knock out' challenge:

There will be a series of challenges to each competition. For example, for the sniper competition - those members

who participate in the competition will enter the server and sit in spec. There will be two sniper players in the game while

every else specs. One sniper at each of end of the map will play off first player to get 20 kills using only sniper rilfe. The player

that loses, leaves the game and sits in spec. The next player from spec who is in the competition will replace the losing member

and challenge the winner.Again the first player to get first 20 kills wins and the next player replaces the loser. This competition is

"knock out style". The winner will obviously be the player who stays in the longest.

Sniper 'headshot' challenge:

Sniper 'no scope' challenge:

Sniper 'distance shot' challenge:

 


BEST KNIFE AWARD


Some examples of the challenges...

Knife 'combo' challenge:

This challenge involves using three tactics of play while in game. Each player in the compeition must complete various

knifing kills. The moves that are required are: Grasshopper, Flying knife and stealth knife. The grasshopper is when you lay

on the ground near a doorway or on a path and when another player comes along 'you' spring up and knife. The flying knife is

when you jump off a rail, roof and or object and land on the player - knifing them. The stealth move is simple - use silent tactic

to knife the player from behind without them knowing you are there.

Knife ' only ' challenge:

Knife 'last man standing' challenge:




BEST PISTOL AWARD

Some examples of the challenges...

Pistol 'Knock out' challenge:

Pistol ' targets' challenge:

Pistols 'only' challenge:

 

 

 

SPECIAL TACTICS GROUP WILL BE SWITCHING TO PUNK BUSTER

FOR TWO DAYS PER WEEK!

 

The Server will be conducting a PUNK BUSTER OPERTAION: OP PUNK, which will

mean the server will have PUNK BUSTER TURNED ON for two days of the week. This

allows the server to provide the best security available to the members of STG. We are

always getting hackers surf the servers and OUR members are tired of seeing the same players daily. However more recently due to the great work of our members - we have pushed

out 98% of then. We have various ways of seeing these players enter but some are a pain

- most if not all are just kids. We do wonder how a 5 year olds gets a hold of the game to

play. So can all members ensure you do the following so you can play while punk buster is ON.3

 

1, In the main menu of COD4, you need to check your 'filter' option is set to ALL for pb. Go to FILTERS, make punkbuster on ALL.

2, Visit:  http://www.evenbalance.com/index.php?page=pbsetup.php

3, If you have issues and want help email us: stgsupport@hotmail.com

 

 

 |STG| TAC TRAINING

EMAIL TO BOOK IN:   stgtactraining@hotmail.com

 

Here is YOUR CHANCE to pick up some basic training while in game.

|STG|SUDS|G is the training commander for STG. He will be running workshops

and training sessions for new and current ranked members who want

to sharpen their skills. The following things will be covered:

1, Learning different tactics to take advantage of your targets..

2, Learn different parts of the map to enable you to take good shots..

3, Learn tactical map locations and call commands to improve your game..

4, Explore the different weapon types and perk combos..

5, Sniping, clay laying, nade cooking and knifing are all things which can be covered...

 

WHEN:   TUESDAYS and THURSDAYS

TIME: 10.30am (NZ time)

WHERE: STG server or unless emailed/ xfired.

  |STG| Videos and Links

 

                         

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Special Tactics Group - Tips and Tricks of the Trade:
 

TOP 10 STG TACTICAL TIPS:

  1. A good CoD4 tip is to cook a grenade before throwing it. Time it so that it has little to no delay when it reaches its destination. That way no one can run or return the grenade.
  2. Bouncing grenades/stun off of the lip on a doorway is a great way to keep your cover and clear a guy possibly hiding in a corner.
  3. Flanking with UAV Jammer and a silencer is a great way to rack kills up, as some rely heavily on their radar when UAV is up.
  4. Claymores in random places where traffic can pass through is a great way to rack up kills and prevent flanking.
  5. Martydom is great if you enjoy running into rooms with enemies.( but soon to be banned in STG server - so dont get comfortable!)
  6. Always cover before a reload, switch weapons if you can't.
  7. Don't hang around in a doorway, It's an easy way to get yourself and possibly an angry teammate who wanted by, killed.
  8. A stun followed by a grenade is effective for killing.
  9. Throwing grenades far in front of you in maps like Bog and Countdown are great for clearing enemies on the other side. Even more so if you have the Fragx3. I can't count the number of times I've randomly killed players this way. It also pisses them off seeing that you just randomly tossed one into them.
  10. Sway side to side if spotted by a sniper. it's harder for him to hit you, and you can unload for a possible
  11. kill.

   CoD4 Advanced Tactics and Techniques:

Here is a list of all the techniques that will be covered:

Pre Aim.
Cover selection
Movement
Belly flop
Grenade launcher
Route selection
Retreating
Advanced firing techniques

Pre aim: Pre aiming is the technique of aiming down the sites before an enemy appears, where you expect them to show up. I use this consistently in buildings when i am unsure of enemy numbers or location. This saves you that split second it takes to aim down your sites to bring down a target, allowing you that ever precious second to get in the first few shots. The only guns i don't recommend this for are the shotguns and ,when up close, snipers. Never pre aim a shotgun for two reasons. 1: The range is so crappy you shouldn't need the sights at all, they will be close enough for the hip every time. 2: Because the shots scatter, they never go where you aim with the iron sights anyway. When using a shotgun always aim from the hip. A sniper should be pre aimed most of the time at long range, especialy if waiting for a hostile to poke out his head. It should not, however, be pre aimed in close quarters. Just spray and pray no scope, trust me. The main weaknesses to pre aiming down the sights are that in open areas you move so slowly that a rookie sniper will drop you, fast, and that the enemy can circle around the other way and surprise you. More on how to fix these problems in my advanced firing techniques section.

Cover selection: Not every wall in Call of Duty 4 will stop a bullet. In fact, half of them won't. Therefore, you need to be careful about cover selection. Since most players online use assault rifles, i am using thier penetration capabilities to provide you with a list of generally safe cover. The most safe cover pieces i've found are the blocks made of concrete bricks. The only thing that might shoot through this is a deep impacted .50 Cal, and i doubt that will. Keep in mind that if a chopper is present, avoid these blocks unless you have a roof over your head. Other generally safe pieces of cover are trees, wrecked cars (the normal ones work two, but they can blow up, and trust me you don't want to be the idiot on your team who died from an exploding car), dumpsters, and double barrels. Normal lone barrels are alright, but a deep impacted AK will tear right through it. The quad barrels are your best bet. The most common places for bullet penetration to be used is near doorways, or anywhere in sight of a fixed heavy mg. If you get shot through a wall randomly, and survive, go prone and pray that they don't keep spraying. Usually when this happens it means there is a LMGer spamming a wall, or a fixed turret spamming a wall. As a rule, i personally try to never use cover that is thinner than i am. This means thin walls, those wierd fences on bog, that sort of thing.

Movement: Movement appears to be one of the most basic things in Call of Duty 4. It is, in some ways, but isn't in others. When do you crouch? when do you go prone? sprint or normal run?  This is how i feel movement should be. I believe the most combat effective way to move in Call of Duty 4 is slow and methodical, but not too slow. Basically, you should sprint to a nearby cover spot, then crouch/go prone (whichever will keep you protected from fire behind that cover spot) Peek above the cover spot, engage enemies seen, then get safe again. Now, search for another good, solid, spot of cover (like the ones i listed in the cover selection technique part of this guide). Take crash, for instance. I usually take cover, prone, behind a pillar, with my AK pre aimed for my first kill or two, then i sprint up to the chopper, take cover there, get a couple kills, cross to the other sie with pillars, take cover there, etc. When advancing on enemies, make quick, short bursts of sprinting to cover, fire off a few rounds, then sprint forward to the nearest piece of cover. When in a building, it is usually a good idea to crouch. This makes you very quiet, and 80% of the time will mess up an opponents pre aim(80% of pre aim will be geared at head level in hope for a head shot). When attacked by a sniper, if you survive, rush the closest piece piece of cover between you and the sniper, go prone, and pray. If you have smoke, use it. While you are behind the cover, start searching for an escape route, out of the snipers field of vision. Once you've found the route, use my stick and move technique from cover to cover until you are out of the snipers vision range. Remember to warn your allies.

Belly Flop: A highly effective technique that disrupts enemies aim, and half the time confuses them or makes them think you dropped into last stand. This is a technique that requires you to sprint, jump while sprinting, then hold the crouch button so that you land prone. The movement your enemy see's is erratic, nearly impossible to track, and even harder to hit. When entering a fire fight, i always use this technique to land behind some cover (i aim my belly flop for the corner) and begin to fire as soon as my feet leave the ground. Once i land, i aim higher up and copntinue firing, usually getting a kill or two. Once i've entered the engagement like this, i usually get up into a crouch for mobility purposes, but this technique almost ensures that i at least get to my cover spot safely. Also works in open areas if engaged from the same or a lower elevation as a quick fix for lack of cover, it'll make you a small target and the enemy most likely won't be able to kill you until you land. This technique is also great for avoiding grenades, and rushing to a cover spot. DO NOT use this in the open with no cover against enemies with a higher elevation, it actually makes you an even bigger target. The opposite applies, however, when you have the height advantage this is a very good idea. Belly flop to the edge of some elevated surface (upper part of buildings, crest of a hill, etc.) and watch your kill count go up as you are an incredibly small target, and the enemy is bigger do to the height advantage.

Grenade Launcher: Now i know what most of you thought the second you saw the 'n00b tube' in my guide. You thought i was probably the n00b running around on shipment with overkill, two AR's, both n00b tubed, blowing the crap out of everybody before they have time to aim down the sights. I'm not. I am the person with a grenade launcher mounted on my AK for the purpose of what i like to call, a mini airstrike. Now keep in mind, this technique takes A LOT of practice, and in my opinion is the most difficult thing in Call of Duty 4 to master. Trust me on this, go to a private match (crossfire is best for getting used to grenade arc i believe, but overgrown is pretty good too). Now get out your grenade launcher, and start practicing the arc of the grenades. Get used to hitting long distance targets. Do it from different elevations. Now, picture this, on crossfire there is a persistent sniper hiding in one of the buildings that have a full view of the main street. Your sniper is not skilled enough to take him out. He's shredding your team to pieces. None of you can last long enough to get a Chopper, and an airstrike won't do any good because he has a solid roof over his head. He has two bodyguards, so even your ghost can't seem to touch him. What do you do? Use your finely tuned grenade launcher skills to call a small airstrike inside the building. Try to launch the two round inside the building next to each other (fire one, then adjust to one side a bit and fire again). You just saved the entire game using a weapon that everybody thinks requires no skill, because you knew that from long range and with some skill, it could do anything. Try doing this completely concealed. Have a pretend spotter in a private match give you a direction, now have him give you about where on the map the enemies are. From crouched behind a piece of low cover, attempt to hit your target, using one shot, adjusting slightly, then rapidly firing off the second shot. Like i said this technique is incredibly hard to master, but absolutely deadly in the hands of a pro.

Route selection: Choosing what routes to take in Call of Duty 4 seems like it should be common sense, but i constantly see people making the same mistakes over and over again. When choosing routes, remember your class! A sniper should NOT rush up the middle! A ghost should NOT use high traffic routes! A guy with a shotty should ALWAYS avoid the open! If you are a basic every day class (an example would be stopping power, deep impact, fragx3, and an automatic AR) Us high traffic routes, but instead of just rushing up them use my stick and move technique described in the movent section! A sniper should use very low traffic routes, away from the action, to get from spot to spot, and when moving should have his backup out (unless he is steady aimed and can confidently no scope). If an enemy sniper has killed you three times in a row while you are using the same route, CHANGE YOUR ROUTE! Don't keep getting mowed down by the same sniper, find a different way to wherever you are trying to get to. Use your map! On a map you are slightly unfamiliar with, or when desperate for a safe route, get to a safe spot and press start, this will bring up a full version of the map you are on, and will show all possible routes. Remember, use routes that will keep you safe, and get you there fast. Different routes work for different classes, find what works for you.

Retreating: Retreating is a tactic that, throughout history, has been used repeatedly. They have been used to lure into ambushes, to save lives, to trick opponents, to get to high ground, or simply to get away from the enemy. Remember, A retreat is not running away. A retreat can be luring into a trap. Place a claymore at a door, fire at an opponent, let him spot you, then duck behind said door, he will most likely rush after you, right into the claymore. BOOM! one more kill for you, and you barely used any ammo. Use retreats like this to lure enemy forces into a snipers sights, into a bottleneck so your guy with the RPD can mow them all down, or simply to get to a more defensible position. A good idea when trying to get to a more defensible position is to go into a nearby, enemy free building. Move backwards so you can fire at your enemy, get some high ground, then wait for them. Now, there will be times when you truly do need to escape from enemies up close. This goes double for snipers and ghosts. For this there are several techniques. Number one is stun grenades, they slow down the enemy and have a fast timer. While the enemy is stunned you will have a chance to make a hasty escape. Number two is throwing an uncooked grenade in thier path. Why uncooked, you ask? Because they will almost always assume it is cooked, and therefore will not cross it's path until it has exploded. You now have a six second wall between you and your pursuer. Keep in mind this doesn't always work, because some people will ignore the grenade indicator and pray that they get lucky and make it out of range. Also, this will only work if it is between you and your pursuer, try to place it at least a few meters in front of where he will be in a couple seconds. Also, this rarely works in the open. Smoke grenades are one of your best options in the open, but you have to make sure the screen covers your escape, and its usually a good idea to get cover before popping it. If retreating from a sniper, try popping the smoke on them, they will be completely blind and unable to leave that area easily until the smoke goes down. The last technique for retreating is used when rounding corners. Turn around and fire at the corner of the wall as you keep moving away from the pursuer, usually the wall will be thin at the very tip, and the bullets will deter enemies. Keep in mind that this doesn't usually work with shotguns, pistols, smg's, or snipers (snipers because of the small clip cant keep the fire up long enough to deter enemies for an effective amount of time) Also note that you can fire away from the corner, but the reason i shoot into the corner is because it confuses the hell out of people. Psychology, dear Wattson

Advanced Firing Techniques: Firing and aiming a weapon is very simple, however there are a few special tricks i've picked up that work wonders, some obvious, some not. First is Pop shooting. This is when you hide behind cover, pop up, fire a few rounds, and get back behind cover again. Works AMAZING with snipers, and has helped me bring down a three man team with just an AK47 when i got ambushed. Pre aiming before you pop up can help too. Another technique is leading shots. Most people seem to forget about this very basic principle. At long range, it takes time for your bullets to conect with your target. Therefore if your enemy is moving, you need to aim at where he will be, not at where he is. Think the last few levels of space invaders people. This is very important for snipers to master, it will allow them to hit sprinting opponents regularly. This technique does require some practice, however. Another technique is burst firing. This is when, with an automatic weapon at long ranges, you fire in short bursts to help control recoil and accuracy. This is especially helpful when trying to engage at long range with an AK47, RPD, M60E4, G36C, or any other high recoil automatic gun. Using this technique i have been able to consistently counter sniper with a red dot sighted AK47. The last technique is recoil manipulation. This is when trying to headshot with a high recoil gun, you aim around the chest, just below the neck, and the shots will walk themselves up to the head.



     COD4 Weapons Chart

Damage and range - Most guns have two values here because their shots do less damage at high ranges. To give you an example on how that works, lets have a look at the M16. When bullets from this gun hit a target within 1500u (u = unit; a special value to determine distances in this game) they do 40 points of damage. Beyond 1500u the bullets loose power and after travelling 2000u at all they will do 30 damage pts. each, which is why everybody uses stopping power with this gun (one 3 round burst = only 90 damage pts. at 2000u). If you use a silencer the range is reduced to 500-1000. Also note that a unit is longer on large maps and shorter on small maps. That way the range of your weapon is adjusted to the size of the map you are currently playing on.

Damage multipliers - Hit your opponent in the designated spot to do more damage or even score a 1 hit kill. Most weapons get a x1.4 damage bonus for headshots and some sniper rifles get an additional x1.5 multiplier for shots to the neck and torso.

Rate of fire - How many bullets you can fire in one minute with this gun assuming you don't have to reload.

Reload time - How long it takes to reload this weapon when there is still a round in the chamber and when the gun is completely empty.

Hip accuracy - How accurate your shots are when you're standing/crouched/prone. Lower value = better. The numbers on the right determine the accuracy when you are moving while in the stance shown on the left. If you are moving the crosshairs get larger to reflect the loss of accuracy.




 

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